This component can be added to a Rigidbody GameObject to make it float on a SgtOcean.
The ocean that will apply buoyancy to this Rigidbody.
None/null = The nearest one will be used.
The radius of the buoyancy probes.
The local offsets of the buoyancy probes.
The linear drag applied when submerged.
The rotational drag applied when submerged.
The quadratic impact drag applied when hitting the water.
Last updated 8 minutes ago