SgtOceanRays
This component can be added alongside SgtOcean to add sun light shafts under the water surface.
Material
The material used to render the rays.
This must use the SGT / OceanRays shader.
Brightness
The particle brightness will be multiplied by this.
RayLight
The light source for these rays.
Count
The amount of ray particles used to render the effect.
Range
The maximum camera distance ray particles can appear in world space.
Thickness
The thickness of ray particles in world space.
Length
The length of ray particles in world space.
Drift
The maximum distance particles can drift in world space.
MaxDepth
The maximum depth the debris particles can reach below the surface.
SurfaceSharpness
This allows you to set how quickly ray particles fade out as they approach the ocean surface.
DeepSharpness
This allows you to set how quickly ray particles fade out as they approach the deep ocean.
FlickerRateMin
The minimum rate at which a particle can flicker.
FlickerRateMax
The maximum rate at which a particle can flicker.
BrightnessMin
The amount the Brightness value can flicker by.
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