SgtOceanRays

This component can be added alongside SgtOcean to add sun light shafts under the water surface.

Material

The material used to render the rays.

Brightness

The particle brightness will be multiplied by this.

RayLight

The light source for these rays.

Count

The amount of ray particles used to render the effect.

Range

The maximum camera distance ray particles can appear in world space.

Thickness

The thickness of ray particles in world space.

Length

The length of ray particles in world space.

Drift

The maximum distance particles can drift in world space.

MaxDepth

The maximum depth the debris particles can reach below the surface.

SurfaceSharpness

This allows you to set how quickly ray particles fade out as they approach the ocean surface.

DeepSharpness

This allows you to set how quickly ray particles fade out as they approach the deep ocean.

FlickerRateMin

The minimum rate at which a particle can flicker.

FlickerRateMax

The maximum rate at which a particle can flicker.

BrightnessMin

The amount the Brightness value can flicker by.

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