SgtLight

The lighting system built into Unity isn't suitable for all scenarios, so this component can be used to extend it with a custom lighting system for specific components that support this.

TreatAsPoint

If the Light component alongside this component is directional, but it's constantly rotated toward the camera to give the illusion of it being a point light, then you should enable this setting.

UseLightIntensity

If you enable this setting, SGT components will use the sibling Light.intensity value multiplied by the Brightness value.

UseLightColor

If you enable this setting, the final light color will be multiplied by the Light component's Color setting.

Tint

The final light color will be multiplied by this.

Brightness

The brightness value of this light as seen by SGT components.

circle-info

If you enable the UseLightIntensity setting, then this value will be multiplied by the sibling Light.intensity value.

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