SgtCloud
Material
The Material used to render the cloud.
Sky
The SgtSky component the clouds will render into.
OuterRadius
The outer radius of the clouds in local space.
InnerRadius
The inner radius of the clouds in local space.
CullStrength
If your clouds are for a gas giant without a solid core, you can specify the altitude where the clouds are culled out to improve performance and reduce graphical issues.
Density
The maximum density of clouds.
Resolution
The height of the generated cloud texture. The width will be set to double this.
HighPrecision
Use a high precision cloud texture for smoother results?
Color
The color of the clouds.
Color2
The color values will be multiplied by this.
Brightness
The color rgb values will be multiplied by this.
NearDetail
The near detail of the clouds when ray marching.
FarDetail
The distant detail of the clouds when ray marching.
ShadowDensity
How much sunlight is blocked underneath clouds.
ShadowOpacity
How much the shadows darken the planet or ocean.
ShadowOffset
How the cloud lighting is influenced by the cloud density and sun direction.
ShadowDetail
The detail of the shadows when ray marching.
CoverageTex
Texture that decides where clouds appear around the planet.
SortOffset
The volumetric sorting offset, to make sure it renders in the correct order relative to the sky.
ErodeTiling
The erosion texture is tiled this many times around the planet.
ErodeRange
The erosion will begin when the camera is within this distance of the clouds.
ErodeStrength
The erosion texture will cut away this much from the cloud cover.
Coverage
Generate a coverage texture for the cloud rendering?
CoverageBundle
The texture bundle used to generate the coverage texture.
CoverageLayers
This allows you to add bands of texture from the CoverageBundle.
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