SgtSquareLandscape

This component creates a flat landscape in the shape of a square, similar to Unity's built-in terrain system.

Size

The size of the landscape along the X and Z axes in local space.

AlbedoTex

The albedo texture given to the landscape.

None = White.

HeightTex

The landscape's Radius will be displaced by this heightmap.

This texture must have Read/Write enabled. This texture must be Single Channel, and use the Alpha8, R8, or R16 format.

HeightMidpoint

This allows you to set where in the heightmap's height data is 0.

0.0 = Displacement between 0 and HeightRange 0.5 = Displacement between -HeightRange/2 and HeightRange/2 1.0 = Displacement between -HeightRange and 0

HeightRange

The maximum difference in height displacement from the heightmap.

Strata

The height scale of the landscape when coloring it.

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