SgtLandscapeObject

This component snaps or repels the current GameObject/Transform to a landscape. This can be used to place objects on the planet surface.

Landscape

The landscape this object will snap to.

None/null = Closest.

Offset

This allows you to move the object up based on the surface normal in world space.

Radius

The surface normal will be calculated using this sample radius in world space. Larger values = Smoother.

SnapIn

This allows you to control where in the game loop the object position will be snapped.

SnapPosition

When should the position be snapped?

SnapRotation

When should the rotation be snapped?

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