SgtLandscapeBundle

For efficient generation, all textures used by a landscape are combined into a texture bundle.

This component allows you to specify which textures go into the bundle, and handles any conversions.

If your scene has multiple bundles that share the same textures, you should combine the bundles together to save memory.

HeightTextures

This list stores all heightmaps used to deform the terrain. These should be square textures that are seamless.

Requires TextureType = SingleChannel Requires Advanced / Read/Write to be enabled Requires Channel = Red and Format = R8 or R16 bit Requires Compression = None

MaskTextures

This list stores all masks used to restrict where detail or colors can appear.

Requires TextureType = SingleChannel Requires Advanced / Read/Write to be enabled Requires Channel = Red and Format = R8 or R16 bit Requires Compression = None

GradientTextures

This list stores all gradients used to color the landscape. These can be pictures of landscapes.

Requires TextureType = SingleChannel Requires Advanced / Read/Write to be enabled Requires Channel = Red and Format = R8 or R16 bit Requires Compression = None

DetailTextures

This list stores all detail textures used to modify masks. These should be square, seamless textures of some type of terrain (e.g. mountains).

Requires TextureType = SingleChannel Requires Advanced / Read/Write to be enabled Requires Channel = Red and Format = R8 or R16 bit Requires Compression = None

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