SgtLandscapeBundle
For efficient generation, all textures used by a landscape are combined into a texture bundle.
This component allows you to specify which textures go into the bundle, and handles any conversions.
HeightTextures
This list stores all heightmaps used to deform the terrain. These should be square textures that are seamless.
MaskTextures
This list stores all masks used to restrict where detail or colors can appear.
GradientTextures
This list stores all gradients used to color the landscape. These can be pictures of landscapes.
DetailTextures
This list stores all detail textures used to modify masks. These should be square, seamless textures of some type of terrain (e.g. mountains).
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