SgtOceanDebris

This component can be added alongside SgtOcean to add marine snow like debris under the water surface.

Material

The material used to render the debris.

Brightness

The particle brightness will be multiplied by this.

Count

The amount of debris particles used to render the effect.

Range

The maximum camera distance debris particles can appear in world space.

Radius

The radius of debris particles in world space.

Drift

The maximum distance particles can drift in world space.

MaxDepth

The maximum depth the debris particles can reach below the surface.

SurfaceSharpness

This allows you to set how quickly debris particles fade out as they approach the ocean surface.

DeepSharpness

This allows you to set how quickly debris particles fade out as they approach the deep ocean.

BrightnessMin

The amount the Brightness value can flicker by.

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