SgtOceanDebris
This component can be added alongside SgtOcean to add marine snow like debris under the water surface.
Material
The material used to render the debris.
This must use the SGT / OceanDebris shader.
Brightness
The particle brightness will be multiplied by this.
Count
The amount of debris particles used to render the effect.
Range
The maximum camera distance debris particles can appear in world space.
Radius
The radius of debris particles in world space.
Drift
The maximum distance particles can drift in world space.
MaxDepth
The maximum depth the debris particles can reach below the surface.
SurfaceSharpness
This allows you to set how quickly debris particles fade out as they approach the ocean surface.
DeepSharpness
This allows you to set how quickly debris particles fade out as they approach the deep ocean.
BrightnessMin
The amount the Brightness value can flicker by.
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