SgtOcean
Material
The material used to render the fluid surface.
Sky
The sky rendered with the ocean.
Radius
The radius of the ocean in local space.
Detail
The overall detail of the ocean relative to the camera distance. The higher you set this, the more triangles it will have.
CloudShadow
If you want cloud shadows to appear on the surface of the ocean, specify them here.
Observer
The LOD will be based on these transform positions.
CameraOffset
This allows you to offset the camera distance in world space when rendering the ocean, giving fine control over the render order.
SurfaceColor
The color of the fluid when viewed from above the surface.
SurfaceDensity
The density of the water when viewed from above the surface.
SurfaceSmoothness
The PBR smoothness of the surface material.
UnderwaterExtinction
The UnderwaterColor will fade out using these values.
X = Red Extinction.
Y = Green Extinction.
Z = Blue Extinction.
W = RGB Multiplier.
UnderwaterExtinctionRange
The extinction amount will be calculated at this distance from the camera.
UnderwaterLightingSharpness
The sharpness of the underwater lighting.
UnderwaterShadowRange
The distance from the camera the cloud shadow calculations will use. This should approximately be the underwater fog distance (4.6 × density).
Waves Texture
The waves normal map texture.
Waves Offset
The texture used to break up the tiling of the wave animation. This should be a Red seamless texture.
WavesScale
The wave texture gets tiled around the planet this many times.
WavesSpeed
The speed of the wave animation.
WavesDisplacement
The waves will displace the ocean mesh by this distance.
This setting requires your SurfaceMaterial to have the Displacement setting enabled.
RipplesScale
The size of the shore and detail textures in world space.
RipplesStrength
The ripples texture strength will be multiplied by this.
Fade
Should the ocean mesh fade out based on camera distance? This will also introduce the Deep settings to reveal the ocean floor a little.
This requires the SurfaceMaterial to have the FADE setting enabled.
FadeDistance
The ocean will completely disappear at this distance in world space.
FadeDeepDistance
The deep ocean surface effect will be fully revealed at this distance in world space.
FadeDeepDensity
The deep ocean surface effect will have this density.
CausticsLight
The light source for the caustics.
This requires the SurfaceMaterial to have the CAUSTICS setting enabled.
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