SgtLandscapeColor
This component can be added to a child GameObject of your landscape. It will color the landscape based on its height and slope data using a gradient texture.
Space
Where should the color be applied?
Mask
Should this layer of detail be masked?
MaskIndex
The mask texture used by this component.
MaskInvert
This allows you to invert the mask.
MaskSharpness
This allows you to set how sharp or smooth the mask transition is. (If space is Global)
MaskGlobalShift
This allows you to offset the mask based on the topology.
MaskDetail
This allows you to enhance the detail around the edges of the mask.
MaskDetailIndex
This allows you to enhance the detail around the edges of the mask.
MaskDetailTiling
This allows you to adjust the mask detail texture tiling.
MaskDetailOffset
This allows you to maximum amount the mask can be shifted based on the MaskDetail texture in UV space.
GradientIndex
This allows you to specify which gradient texture is used.
Variation
This allows you to adjust which part of the GradientTex is used.
Offset
This allows you to adjust which part of the GradientTex is used.
Occlusion
This allows you to adjust the amount of ambient occlusion darkening applied to the slopes of terrain features.
Strata
This allows you to adjust how many layers of strata appear in the terrain depending on its height.
Blur
This allows you to smooth out the strata colors.
SmoothnessMidpoint
The smoothness will reach its maximum value when the gradient color is at this luminosity.
SmoothnessStrength
This allows you to set the maximum smoothness value.
SmoothnessPower
This allows you to set the sharpness of the smoothness relative to how close the gradient color is to the SmoothnessMidpoint.
EmissionMidpoint
The emission will reach its maximum value when the gradient color is at this luminosity.
EmissionStrength
This allows you to set the maximum emission value.
EmissionPower
This allows you to set the sharpness of the emission relative to how close the gradient color is to the EmissionMidpoint.
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