SgtLandscapeStaticSpawner

This component can be added alongside a terrain to procedurally spawn a mesh and material on its surface. This works similarly to SgtLandscapePrefabSpawner, but it's much higher performance.

MaskTex

This allows you to define the spawn area.

This texture should be Single Channel using either the R8 or Alpha8 formats. This texture should have read/write enabled.

InvertMask

Invert the mask, so 0 values become 255 values, and 255 values become 0 values

TriangleSize

Prefabs will spawn at the LOD level where triangles are approximately this size.

Count

The amount of prefabs that will be spawned per LOD chunk.

Seed

The random seed when procedurally spawning the prefabs.

ScaleMin

The spawned prefabs will have their localScale multiplied by at least this number.

ScaleMax

The spawned prefabs will have their localScale multiplied by at most this number.

Rotate

How should the spawned prefabs be rotated?

Offset

The spawned prefabs will have their position offset by this local space distance.

Mesh

The mesh that will be rendered.

Material

The material that will be rendered.

This must use the SGT / Landscape Static shader.

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