SgtSphereLandscape
This component allows you to create a landscape with a spherical topology.
EditorDetail
This allows you to control the LOD detail while in edit mode.
InitDetail
When entering play mode or running the actual game, the landscape will initialize with this level of detail.
Detail
The overall detail of the landscape relative to the camera distance. The higher you set this, the more triangles it will have.
MinimumTriangleSize
The maximum LOD depth this landscape can have.
LodBudget
The maximum amount of seconds we can budget for LOD.
LodSteps
The maximum LOD chunks that can be generated between each LOD change.
Observers
The landscape LOD will be based on these transform positions.
Material
The landscape will be rendered using this Material.
Bundle
The landscape will use textures from this texture bundle.
GlobalSizes
To support massive planets, the global detail/biome UV sizes must be baked into the mesh. This allows you to set up to 4 different tile sizes.
CastShadows
Should the landscape cast Unity built-in shadows?
ReceiveShadows
Should the landscape receive Unity built-in shadows?
Radius
The base radius of the landscape in local space.
CloudShadow
If you want cloud shadows to appear on the surface of the planet, specify them here.
AlbedoTex
The albedo texture given to the landscape.
HeightTex
The landscape's Radius will be displaced by this heightmap.
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