CwBackgroundSkybox

This component allows you to render a skybox in the background of your scene.

SHADER SETTINGS

_CW_Brightness = The final brightness of the skybox will be multiplied by this.

_CW_DetailTiling = The detail texture will repeat across the sky this many times.

_CW_DetailStrength = The brightness of the detail texture will be multiplied by this.

_CW_DetailOffsetTiling = The detail offset texture will repeat across the sky this many times.

_CW_DetailOffsetStrength = The detail offset texture will influence the final sampling by this much.

_CW_DetailBands = The detail texture will be sliced into this many bands above and below the origin.

_CW_DetailJitter = The detail bands will each be offset by up to this random distance.

_CW_DetailTransition = The detail bands will fade into each other with this transition sharpness.

Material

The material used to render this component.

This must use the CW/Backgrounds/BackgroundPlanet shader.

Seed

The random seed used when generating this component.

If the parent CwBackground component's Seed setting is not 0, then this seed value will automatically be overidden.

Detail

The amount of rows in the generated cloud mesh.

MaterialOverrides

This allows you to make this component override any settings of the base material.