CwBackgroundRing

This component allows you to render a skybox in the background of your scene.

SHADER SETTINGS

_CW_Color = The final ring color will be tinted by this color.

_CW_Brightness = The final ring color will be multiplied by this.

_CW_Opacity = The final ring opacity will be multiplied by this.

_CW_AlbedoShift = The ring texture colors will be hue rotated by this many radians.

_CW_ShadowAngle = The ring shadow will cast at this angle in radians.

_CW_ShadowCircle = The oblateness/roundness of the shadow shape.

_CW_ShadowRadius = The size of the shadow.

_CW_ShadowBlur = The penumbra thickness of the shadow.

_CW_ShadowPenumbraColor = The color of the penumbra.

_CW_ShadowUmbraColor = The color of the umbra.

Material

The material used to render this component.

This must use the CW/Backgrounds/BackgroundRing shader.

Radius

The radius of the outer edge of the ring.

Thickness

Thickness of the ring, where 0.1 is 10% of the radius.

Angle

The ring will be squashed by this 0..1 amount.

Perspective

How much the foreground and background parts of the ring will differ in thickness.

MaterialOverrides

This allows you to make this component override any settings of the base material.