CwBackgroundPlanet
This component allows you to render a planet in the background of your scene.
SHADER SETTINGS
_CW_Brightness = The final planet color will be multiplied by this.
_CW_Opacity = The final planet opacity will be multiplied by this.
_CW_SurfaceRadius = The radius of the planet relative to the radius of the planet mesh it's being rendered on. This is normally close to 1, but a lower value allows you to have a thicker atmosphere.
_CW_SurfaceWarp = This controls how much the planet texture is distorted toward the edges of the planet. A higher value can be used to give the illusion of a larger planet, or a more distant camera.
_CW_SurfaceTiling = The amount of times the planet texture is repeated across the planet mesh.
_CW_SurfaceScroll = The surface texture is scroll at this rate to give the illusion of rotation.
_CW_SurfaceEdge = The edge of the planet will fade out at this rate, to make the edge softer.
_CW_AlbedoShift = The planet texture color hue will be rotated by this amount.
_CW_AlbedoTint = The planet texture color will be tinted/multiplied by this color
_CW_LightingAngle = The light will hit the planet from this angle in radians.
_CW_LightingOffset = The light/dark side will be offset across the planet by this distance.
_CW_LightingSharpness = The light/dark side transition distance sharpness.
_CW_LightingColor = The planet surface color will transition toward this, before it goes to the dark side.
_CW_LightingPower = The above color will transition with this sharpness.
_CW_CloudsEdge = The clouds will disappear at this point toward the edge of the planet.
_CW_CloudsTiling = The cloud texture will be tiled this many times.
_CW_CloudsScroll = The cloud texture will scroll at this rate to give the illusion of rotation.
_CW_CloudsThreshold = This allows you to reduce the amount of visible clouds.
_CW_CloudsColor = The clouds will be given this color.
_CW_CloudsShadowColor = The cloud shadows will have this color.
_CW_CloudsShadowOffset = The cloud shadow position will be offset by this distance.
_CW_CloudsShadowBlur = The cloud shadow blur amount.
_CW_AtmosphereEdgeShift = The atmosphere transition will be shifted in/out by this distance.
_CW_AtmosphereFog = The atmosphere will be at least this thick at the center of the planet.
_CW_AtmosphereFogMul = The atmosphere's final thickness will be multiplied by this.
_CW_AtmosphereFogPower = The atmosphere's center to horizon thickness transition will be this sharp.
_CW_AtmosphereBrightness = The atmosphere color will be multiplied by this.
_CW_AtmosphereOuter = The atmosphere's horizon to outer color transition will be offset by this distance.
_CW_AtmosphereInnerColor = The atmosphere's color at the center of the planet.
_CW_AtmosphereOuterColor = The atmosphere's color at the horizon and into space.
Material
The material used to render this component.
Arc
The size of this planet in the sky.
MaterialOverrides
This allows you to make this component override any settings of the base material.