CwBackgroundClouds

This component allows you to render thousands of high quality background clouds with minimal memory usage, and minimal performance impact.

SHADER SETTINGS

_CW_Brightness = The final cloud color will be multiplied by this.

_CW_AlbedoShift = The cloud texture color hue will be rotated by this.

_CW_AlbedoTint = The cloud texture color will be multiplied/tinted by this color.

_CW_GridX = The cloud texture is split up into this many columns.

_CW_GridY = The cloud texture is split up into this many rows.

_CW_DetailTiling = The detail texture is tiled this many times across the clouds.

_CW_DetailJitter = The detail texture is randomly offset by up to this distance.

_CW_DetailExposure = The detail texture has this much influence over the cloud texture.

_CW_DetailPowerMin = The final cloud color will darkened by this amount in areas where the detail texture is dark.

_CW_DetailPowerMax = The final cloud color will darkened by this amount in areas where the detail texture is light.

Material

The material used to render this component.

This must use the CW/Backgrounds/BackgroundClouds shader.

Seed

The random seed used when generating this component.

Count

The amount of clouds that will be generated.

Arc

The size of each cloud in the sky.

Noise

Clouds will randomly be offset up to this distance so they appear less uniform.

MaterialOverrides

This allows you to make this component override any settings of the base material.