SgtRingParticles
This component can be added alongside SgtRingSystem to add particles to the ring bands.
Ring particles are visual only, and cannot be interacted with. (at least for now)
Material
The material used to render the particles.
If you want your particles to look like transparent dust, then this material can use the SGT / RingParticles_Additive shader.
If you want your particles to look like opaque asteroids, then this material can use the SGT / RingParticles_March shader.
Brightness
The particle brightness will be multiplied by this.
MainTex
The texture applied to the particles.
If Material uses the RingParticles_Additive shader, then this should be a 2D texture of a particle, or grid of particles.
If Material uses the RingParticles_March shader, then this should be a 3D texture SDF of an asteroid. To make your own SDF textures from a mesh, you can use the SDF Bake Tool that comes with HDRP. If your project isn't using HDRP, then make a new temporary HDRP project, bake your SDF textures in it, and copy them back to your main project. The default bake tool settings are suitable for use with this.
Cells
The amount of columns and rows in the MainTex.
This is only used when Material uses the RingParticles_Additive shader.
Count
The amount of particles used to render the effect.
Range
The maximum camera distance particles can appear in world space.
Radius
The radius of particles in world space.
Drift
The maximum distance particles can drift in world space.
Octaves
Each octave will render the particles again, but at double the range and size of the previous octave.
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