SgtCloudDetail
This component allows you to add detail to the SgtCloud component. This can be added to a child GameObject.
CoverageTex
The texture used to define where clouds are, or how the clouds should be eroded.
CarveEdge
This allows you to specify how much of the edges of the clouds will be carved by the CoverageTex.
CarveCore
This allows you to specify how much of the clouds overall will be carved by the CoverageTex.
Scale
The scale of the detail, where a lower number means more tiling.
Speed
The speed of the animation of this detail layer.
Offset
The rotational offset of this detail layer.
Channels
The cloud layers that will be eroded by this detail layer.
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