SgtCloudDetail

This component allows you to add detail to the SgtCloud component. This can be added to a child GameObject.

CoverageTex

The texture used to define where clouds are, or how the clouds should be eroded.

This should be a single channel texture where the coverage is stored in the Red channel.

CarveEdge

This allows you to specify how much of the edges of the clouds will be carved by the CoverageTex.

CarveCore

This allows you to specify how much of the clouds overall will be carved by the CoverageTex.

Scale

The scale of the detail, where a lower number means more tiling.

Speed

The speed of the animation of this detail layer.

Offset

The rotational offset of this detail layer.

Channels

The cloud layers that will be eroded by this detail layer.

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